When you look at using virtual reality as an immersive environment, you will retain up to 80 or 90 percent of what you do because you’re actually doing it. Whereas if you were just reading that on a PowerPoint, you’ll retain 10 to 20 percent.
Garreth Fitzsimons manages American operations for e-learning company Olive Learning. In this interview Garreth discusses how e-learning, gamification, as well as augmented and virtual reality technologies are changing the ways we acquire new skills and knowledge.
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